Path of exile directx 117/6/2023 ![]() ![]() There were also some audio updates… EVE has sound… as well as some additions to the still in beta Photon UI, the latter finally acknowledging that maybe not everybody plays on giant screens with so much real estate that lots of dead space won’t be noticed.Īlso, an interesting note towards the end of the patch notes: There still has to be a way for players to go from training wheels to the various player organizations that collect around the myriad of activities the game has to offer. However, as I have said before, the new player experience can only take new players so far. That helps extend out the new player experience, as the old career agents were letting the team down. There is also a host of new rewards for completing the new activities, with skill points, expert systems, SKINs, and boosters being a part of the mix along with the usual ISK reward for each goal you complete. Soldier of Fortune – PvP combat and support, Faction Warfare.Enforcer – PvE combat, missions, Abyssal Deadspace.Industrialist – mining, manufacturing, salvaging, trading.Explorer – navigation, scanning, hacking, Project Discovery.In addition to that, the long neglected career agents… they’ve been barely attended to for more than a decade… finally got some attention with a new AIR Career Program that has a slate of careers, goals, and activities. ![]() You can still roll back to DirectX 11 if there are issues, but the game just got a little be better looking. Updated and reactivated the Cloud Cover effects which can now be found in the Career Agent mission sites.Added new environment templates for these sites.Revamped every Career Agent mission site.Overhauled the Level of Detail system, which allows assets to have a more accurate representation of how they should look when changing the zoom level.Significantly decreased seaming of the background nebula.Rebalanced the color of all background nebula.Doubled the resolution of every background nebula.Cameras are now more performant as they have to render fewer objects when they are not in view. ![]()
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